And the last in this batch of Beyond themed updates.
Kralls swarm fighters. The gimmick here is it allows you to run an entirely fighter based fleet. Yes, I realise that would be a living nightmare if they introduced it to the real game, but that’s the fun part of homebrew…it doesn’t all have to be printable.
Swarm Command Squadron:
Krall and co take the form of squadron upgrades rather than regular captains and crew, although Krall and Manas still boost a squadrons captain skill and can be targeted as captains (for effects that disable captains etc).
Krall and Manas both give out free fleet actions (representing controlling advanced functions of the swarm) and the Tear Apart upgrade lets you trade squadron tokens for negative effects on the opponents ship.
Lastly Kalara screws with your opponents deployment. The text box gives limited space but if I was FAQing this for an OP I would say that it DOES allow the enemy ship to deploy outside the deployment area if it has to in order to stay in the required range.
First the Kelvin. It’s roughly Miranda class equivalent (to go with the constitution refit alternate timeline Enterprise). It’s ability boosts its defence to keep it alive a little longer. Captain Robau, as a blue shirt, has a science/scan related ability…and George Kirk has a modified dominion suicide run ability. This one works better the less evasive the target ship is.
The Franklin is even smaller, with only 1 attack dice. It can, however, make additional attacks should it hit…almost seems like that would be handy against…I dunno…fighter squads maybe?
Former MACO Captain Edison gets a free shot with a MACO squad, allowing you to use the Franklin as an agile little troop transport, with the remaining crew helping to keep the ship alive while it weaves through enemy lines.
Here’s a few new toys from the most recent movie. The unnamed constitution parts are from our last visit to the alternate universe. Having seen very little of the new Enterprise-A I’ve gone for a pretty basic ability that represents the ship’s bleeding edge technology (basically the one I gave to lucky-Kirk in the previous JJVerse post).
No ship would be complete without it’s captain and crew and while most of our previous crew still work fine there are a couple of notable abscences.
Firstly an actual captain card for Kirk (the last one was a crew upgrade which could take over if you lost your captain) and secondly a crew card for Jaylah. Last for today a couple of talents for notable moments from the movie.
You may say “but those go with the Franklin” and you would be right. And I did start on the Franklin and the swarm ships but DAMN is there a shortage of decent looking pictures of those. So next time…along with the Kelvin and George Kirk which I missed last time.