Star Trek: Attack Wing – Homebrew (Still More Alternate Timeline)

Hello again!

Today it’s the Kelvin and the Franklin.

First the Kelvin. It’s roughly Miranda class equivalent (to go with the constitution refit alternate timeline Enterprise). It’s ability boosts its defence to keep it alive a little longer. Captain Robau, as a blue shirt, has a science/scan related ability…and George Kirk has a modified dominion suicide run ability. This one works better the less evasive the target ship is.

The Franklin is even smaller, with only 1 attack dice. It can, however, make additional attacks should it hit…almost seems like that would be handy against…I dunno…fighter squads maybe?

Former MACO Captain Edison gets a free shot with a MACO squad, allowing you to use the Franklin as an agile little troop transport, with the remaining crew helping to keep the ship alive while it weaves through enemy lines.

Star Trek: Attack Wing – Homebrew (More Alternate Timeline)

Well…2016 happened…Anyway:

Here’s a few new toys from the most recent movie. The unnamed constitution parts are from our last visit to the alternate universe. Having seen very little of the new Enterprise-A I’ve gone for a pretty basic ability that represents the ship’s bleeding edge technology (basically the one I gave to lucky-Kirk in the previous JJVerse post).

No ship would be complete without it’s captain and crew and while most of our previous crew still work fine there are a couple of notable abscences.

Firstly an actual captain card for Kirk (the last one was a crew upgrade which could take over if you lost your captain) and secondly a crew card for Jaylah. Last for today a couple of talents for notable moments from the movie.

You may say “but those go with the Franklin” and you would be right. And I did start on the Franklin and the swarm ships but DAMN is there a shortage of decent looking pictures of those. So next time…along with the Kelvin and George Kirk which I missed last time.

 

Other possible things in progress:

  • Rules for large fleet battles.
  • Scenarios for the above.
  • The USS Typhon.
  • Possibly an experiment in scenario generation.

 

Overwatch Videos

My content output has been a little reduced of late. I blame overwatch. On the plus side…VIDEOS!!

I imagine I’d like to do a bit more (you know, speech and all that modern newfangled stuff) but I wanted to get some of the real basics down.

Modern Smallpox – Deck 1, WB Control

Hi all,

I was thinking about the card [mtg_card]Smallpox[/mtg_card] recently. When I got back into the game at M12 I dismissed it as garbage (it’s an easy new player mistake to look at a card with symmetrical effects like that and just see it as something that hurts you).

Older (depressingly so) and wiser (insufficiently so) I thought I’d have a crack at making up some decks that make use of it. So I’ve started working on some deck lists that use it.

Specifically deck lists in the modern format (I know legacy even less than modern, one of these days I’ll finish the last couple of cards for my all foil “just for fun” legacy deck and show it off here) which use four copies of [mtg_card]Smallpox[/mtg_card] and two copies of [mtg_card]Liliana of the Veil[/mtg_card] (because I own two Lilianas and I figure the two cards pair rather well).

 

[d title="Modern Smallpox 1 - WB Control"]
Creatures
2 Fulminator Mage
4 Vampire Nighthawk

Spells
4 Smallpox
4 Thoughtseize
2 Wrath of God
2 Disfigure
2 Geth's Verdict
2 Go for the Throat
2 Hero's Downfall
2 Victim of Night

Planeswalkers
2 Elspeth, Sun's Champion
2 Liliana of the Veil
2 Ob Nixilis Reignited
2 Sorin, Lord of Innistrad

Enchantments
2 Bitterblossom

Lands
2 Ghost Quarter
4 Godless Shrine
2 Plains
4 Shambling Vent
12 Swamp

Sideboard
2 Barter in Blood
2 Despise
2 Dismember
3 Duress
2 Fulminator Mage
4 Lifebane Zombie
[/d]

The basic plan here is to land a planeswalker or bitterblossom and then grind your opponent out with control spells until you can hit a big finisher like Elspeth. The Fulminator Mages are some additional anti-tron support. The Nighthawks are interchangeable with plenty of other things, they’re mostly there to gain some life and block, plus they might come in handy against some aggro decks that take an early lead.

Cube Night, 7 decks

Another cube nights worth of decks. Seven people so there was a bye floating around.

[d title="Nate: UW Tempo - 1-2"]
Creatures
1 Augur of Bolas
1 Reflector Mage
1 Kitchen Finks
1 Banisher Priest
1 Thassa, God of the Sea
1 Thought-Knot Seer
1 Sakashima's Student
1 Restoration Angel
1 Grand Arbiter Augustin IV
1 Lavinia of the Tenth
1 Prognostic Sphinx
1 Frost Titan
1 Ætherling
1 Elesh Norn, Grand Cenobite

Spells
1 Force of Will
1 Rush of Ice
1 Revoke Existence
1 Roil Spout
1 Sleep
1 Planar Outburst

Non-Creature Permenants
1 Sensei's Divining Top
1 Gilded Lotus
1 Blind Obedience
1 Venser the Sojourner

Land
1 Hallowed Fountain
6 Plains
7 Island
2 Wastes
[/d]

Ollie: 1-2

[d title="Ollie: GB Midrange - 1-2"]
Creatures
1 Dryad Militant
1 Gravecrawler
1 Vampire Lacerator
1 Lotleth Troll
1 Tarmogoyf
1 Kalastria Highborn
1 Heir of the Wilds
1 Knight of Infamy
1 Wolfir Avenger
1 Ghoulraiser
1 Pharika, God of Affliction
1 Renegade Krasis
1 Crocanura
1 Lumberknot
1 Nylea, God of the Hunt
1 Acidic Slime
1 Anowon, the Ruin Sage
1 Hydra Broodmaster
1 Foe-Razer Regent

Spells
1 Putrefy

Non-Creature Permenants
1 Throwing Knife
1 Hedron Archive

Land
9 Swamp
9 Forest
[/d]

Chris: 1-2

[d title="Chris: Sultai - 1-2"]
Creatures
1 Fyndhorn Elves
1 Screeching Skaab
1 Armored Skaab
1 Diregraf Captain
1 Varolz, the Scar-Striped
1 Lord of the Undead
1 Dreg Mangler
1 Stitched Drake
1 Havengul Runebinder
1 Sidisi, Brood Tyrant
1 Havengul Lich
1 Relentless Skaabs

Spells
1 Dimir Charm
1 Tribute to Hunger
1 Ætherize
1 Far / Away
1 Sign in Blood
1 Cultivate
1 Moan of the Unhallowed
1 Unburial Rites

Non-Creature Permenants
1 Phyrexian Arena
1 Whip of Erebos
1 Ashiok Nightmare Weaver

Land
1 Nephalia Drownyard
1 Overgrown Tomb
1 Jungle Hollow
1 Watery Grave
1 Opulent Palace
5 Swamp
1 Forest
5 Island
1 Plains
[/d]

Rich: 2-1

[d title="Rich: Abzan - 2-1"]
Creatures
1 Gideon's Lawkeeper
1 Birds of paradise
1 Scavenging Ooze
1 Anafenza, Kin-Tree Spirit
1 Silverblade Paladin
1 Sin Collector
1 Fiend Hunter
1 Wayfaring Temple
1 Gideon's Avenger
1 Odric, Master Tactician
1 Trostani, Selesnya's Voice
1 Hero of Bladehold
1 Lurking Automaton
1 Karametra, God of Harvests
1 Blood Baron of Vizkopa
1 Nefarox, Overlord of Grixis
1 Breaker of Armies

Spells
1 Selesnya Charm
1 Abzan Charm

Non-Creature Permenants
1 Glaring Spotlight
1 Thran Dynamo
1 Unflinching Courage
1 Sorin, Lord of Innistrad
1 Ajani, Mentor of Heroes
1 Ugin, the Spirit Dragon

Land
1 Sandsteppe Citadel
1 Grim Backwoods
1 Temple of Plenty
1 Blossoming Sands
1 Godless Shrine
1 Gavony Township
1 Temple of Silence
3 Plains
3 Forest
3 Swamp
[/d]

Adam: 2-1

[d title="Adam: BR - 2-1"]
Creatures
1 Grim Lavamancer
1 Firedrinker Satyr
1 Rix Maadi Guildmage
1 Skinbrand Goblin
1 Generator Servant
1 Vampire Hexmage
1 Blood Artist
1 Markov Blademaster
1 Chandra's Phoenix
1 Rakish heir
1 Pyrewild Shaman
1 Archetype of Aggression
1 Hellhole Flailer
1 Exava, Rakdos Blood Witch
1 Murderous Redcap
1 Falkenrath Aristocrat
1 Thunderbreak Regent
1 Rakdos, Lord of Riots

Spells
1 Coordinated Assault
1 Rakdos Charm
1 Searing Blaze
1 Blinding Flare
1 Red Sun's Zenith
1 Toil / Trouble

Land
1 Crumbling Necropolis
1 Savage Lands
1 Blood Crypt
7 Mountain
4 Swamp
[/d]

Jim: 2-1

[d title="Jim: Temur - 2-1"]
Creatures
1 Goblin Guide
1 Strangleroot Geist
1 Phantasmal Image
1 Shambleshark
1 Jeskai Elder
1 Yasova Dragonclaw
1 Eternal Witness
1 Æther Adept
1 True-Name Nemesis
1 Bloodbraid Elf
1 Mistfire Adept
1 Rubblehulk

Spells
1 Magma Jet
1 Lightning Strike
1 Brimstone Volley
1 Char
1 Temur Charm
1 Dissolve
1 Distortion Strike
1 Pillar of Flame
1 Clan Defiance
1 Urban Evolution

Non-Creature Permenants
1 Sword of War and Peace

Land
1 Kessig Wolf Run
1 Frontier Bivouac
1 Steam Vents
1 Seaside Citadel
1 Rugged Highlands
1 Swiftwater Cliffs
4 Mountain
4 Forest
4 Island
[/d]

Danny: 3-0

[d title="Danny: Jeskai Midrange - 3-0"]
Creatures
1 Dragonmaster Outcast
1 Young Pyromancer
1 Nearheath Pilgrim
1 Ash Zealot
1 Seeker of the Way
1 Firefist Striker
1 Mindsparker
1 Brimaz, King of Oreskos
1 Monastery Mentor
1 Fiendslayer Paladin
1 Purphoros, God of the Forge
1 Firemane Avenger
1 Thundermaw Hellkite
1 Keranos, God of Storms
1 Niv-Mizzet, Dracogenius

Spells
1 Lightning Bolt
1 Searing Spear
1 Anticipate
1 Counterspell
1 Midnight Haunting
1 Winterflame
1 Ponder
1 Mizzium Mortars
1 Coastal Discovery

Non-Creature Permenants
1 Assemble the Legion

Land
1 Arcane Sanctum
1 Temple of Enlightenment
1 Wind-Scarred Crag
1 Temple of Epiphany
5 Mountain
4 Plains
4 Island
[/d]

 

Star Trek: Attack Wing – Homebrew (A Teaser)

Hello there all you people!

With the Dominion War stuff pretty much done (barring any extras appearing in my head) I wanted to do something a bit different before getting into some more themed expansions (I’ve got some more ideas on this front).

It’ll take quite a bit more work to get the whole thing ready to publish BUT here are a couple of little teasers:

The “Civilian Freighter” class has 2 attack dice and a 360 firing arc (limiting it to range 2 like the Borg). The logic here being that the freighters weapon systems would be fit for little more than taking pot shots at light ships like Maquis raiders and Orion pirates. The Reverse is more to get it (slowly) out of any horrendous manoeuvring errors you may make).

Now, who in their right mind would possibly want to run an ability-less ship with terrible stats and a top speed of 2? Well who says you’re going to get a choice…

OK, it’s blatantly obvious this is for SOME form of scenario play…but I have something special in mind, so play along will you.

STATION - Earth Spacedock v2

Now that’s far more like it. This will obviously require some sort of token along the lines of the OP DS9 token, but I’ve yet to make that up…got to brush up some skills I don’t in fact possess for that one.

“Earth Spacedock” is awfully specific isn’t it. Why yes it is…yes it is…

Until next time…When I might explain what the hell I’m getting at…or might just post more fun things.

 

Star Trek: Attack Wing – Homebrew (The Dominion War – Part 8)

With a lot of the major faction stuff done I wanted to go off a slightly different way, so this post is a kind of “Rogue’s Gallery of the Dominion War” kind of thing.

A ship I expect to see at some point in official form is Gul Dukat’s stolen Klingon bird of prey. The ship name is from the card game (ahh memory alpha/beta you’re so helpful) and the ability is intended to represent Gul Dukat raiding convoys and generally preying on weaker ships.

Gul Dukat is intended to be a very directly good captain without being a simple free action. In a faction pure environment (how I tend to play most often) he would be pretty limited in which ships he would be useful on.

Kira is intended to turn whichever ship she’s on into a guerrilla raider style ship. While she only gives you a certain amount of bonus with a skill 8 captain she could conceivably be useful with some of the independant factions lower skill captains with interesting abilities.  Damar and Ziyal are both designed to keep the relatively squishy B’Rel alive in a prolonged fight (two attack dice less vs a cloaked target may very well prevent all damage and repairing a shield could restore your ability to cloak in a pinch).

The whole thing is designed to be run as a single ship with all the crew cards in a casual/scenario game. NOTE: I was a little unsure what sort of ability to give Ziyal, I settled on an engineering style ability given she spent time as a miner.

Second we have another independant ship, the USS Defiant as stolen by Thomas Riker. This Defiants ability encourages you to throw it into the middle of an enemy fleet. Captain Riker supports the same idea but fits nicely on pretty much any ship, and stays useful as long as you are up close and personal with some enemies. I’ve given up and made the old Pulse Phaser Cannons factionless as the template (for good reason) doesn’t have a space for a third faction (federation, mirror, indy) and I wanted to keep this on a single card for all Defiants so when I eventually print these I can just have a few copies of that one.

Kira from the Naprem also fits this ship both from a story perspective and works better with rikers lower captain skill.

Third is a Beta canon ship, namely the Sovereign class USS Sentinel. The Sentinel was destroyed the year Voyager returned during the Hurq invasion (see Star Trek: Invasion on the PS1…the Typhon will be coming back soon too), this version is meant to be prior to that. While the Enterprise-E seemed to be occupied primarily with diplomacy my headcanon version of the Sentinel spent the latter parts of the war engaged in solo strike missions against the Dominion, hence this ones lone wolf style captain and heavy hitting ship ability.

NOTE: I THINK Captain Brennan appeared only in audio in the game so I’ve opted to represent any future imageless characters with faction logo’s unless something appropriate comes to life.

Last up is something that was brought to mind at the last OP I was at discussing all Ferengi fleets with the local Ferengi fanatic (seriously, I doubt anyone on earth has more attack wing D’Koras). I’ve gone for recreating some of the episode “The Magnificent Ferengi”. I’ve omitted Rom and Nog as the versions of them that came with Quark’s Treasure work perfectly well here.

The shuttles name is another card game concept. The ships ability is intended to make it slightly useful in a real game, where it shoots around making a nuisance of itself putting aux tokens on other ships. Quark and the assorted Ferengi crew are just a mix of utility crew and can all be run on the spoils along with Rom and Nog.

Finally as a little silly bonus heres one more Ferengi ship. While this could have been called “Quark’s Marauder” in the fashion of some of the other D’Koras I’ve gone for a sillier name which sprung to mind given these are also often called Marauders.

The ability is a little too text heavy for my liking but I couldn’t think how to shorten it but it’s quite Quark.

Star Trek: Attack Wing – Homebrew (The Dominion War – Part 7)

Although they never featured prominently in Deep Space 9 the Son’a from Insurrection were heavily implied to be associated with the Dominion.

I’ve set them up as fast ships with movement based abilities (in the movie they outran the Enterprise).

 

For captains we have the obvious Ru’afo and one of the minor characters (the name comes from one of the star trek card games). There’s also a crew upgrade to screw with enemy captains and crew. The star I think though is the subspace weapon which piles aux tokens on every ship within range 3 of the target.

Running out of Dominion War stuff now but there’s still a few little gems left. Gul Dukat’s independant faction B’Rel springs to mind…perhaps some more stations for scenario games and things like that.

Star Trek: Attack Wing – Homebrew (The Dominion War – Part 5)

The last post was all new toys for the Cardassians. This time It’s the founders themselves.

This is a fairly small assortment but I think in terms of ships the Jem’Hadar are pretty well represented (and it’s almost flavourful to run a lot of generic unnamed ships here anyway) and the Vorta have at least an assortment of cards.

The Founders themselves are almost completely unrepresented in the game (except for the Odo cards). So here are some options for them, including some more variants on my spy card concept.

That doesn’t strike me as enough to justify a whole post though and I came up with another idea for a type of upgrade: Battle Formations. These are a selection of unique upgrades that go into any slot and provide a powerful fleet wide buff….but can only be purchased for a fleet which meets a minimum level of fluff. They all share a name to cut down on using up unique name space and because you should never have more than one.

The inaugural selection consists of an all bugship Jem’Hadar fleet, a triple-Galor patrol group and a Breen energy dampener fleet.

I plan to make some more of these for other factions in future posts. In my head I like the idea of these making some fluffy but otherwise impractical fleets playable.

Other ideas within the Dominion War theme include groups such as:

  • The Defiant and Rotarran.
  • The Defiant, Majestic and Sitak.
  • A trio of D’Deridex warbirds.
  • An all B’rel class Klingon fleet (not that that doesn’t already work).

That sort of thing.

The next Attack Wing post will probably be Breen and S’ona but it may be a while as Shadows over Innistrad is about to finish spoilers so it’ll be time for some deck brewing and cube upgrades.