Cube Night, 10 decks

Last night we replaced our usual casual draft with cube draft night.

We had a pretty decent turnout, ten this time, over six last time. This time I got the decks given back in at the end so I could have a look over what people made.

I can’t recall the exact order of the final results but the first and second place decks are at the end of the page.

NOTE: I’m Danny if you hadn’t guessed from the URL.

BR Aggro/Midrange: Two players turned out to be competing over the vampires and goblins and both ended up with a little of each (It doesn’t help that I really need to add an extra goblin lord and I’m missing one of the vampire lords so it can take slightly too long to work out that vampire and goblin tribal are things).

Adam: BR Aggro/Midrange

Creatures (19)
Legion Loyalist
Fire fist Striker
War-Name Aspirant
Rix Maadi Guildmage
Pyrewild Shaman
Markov Patrician
Solemn Simulacrum
Falkenrath Noble
Erebos's Emissary
Purphoros, God of the Forge
Exava, Rakdos Blood Witch
Bloodfray Giant
Falkenrath Aristocrat
Mogis, God of Slaughter
Manor Gargoyle
Shadowborn Demon
Thundermaw Hellkite
Gurmag Angler
Hangarback Walker

Spells (4)
Searing Spear
Rakdos Charm
Dragon Fodder

Land (17)
Savage Lands
Temple of Malice
Blood Crypt

This deck worked pretty well losing only to my mono white aggro. I was unsure about the power level of True-Name Nemesis, but in this case it sort of enabled a hard counter based control deck in base blue, in a very different build to how I would have done it.

Jack: Bant Control

Creatures (8)
Jeskai Elder
Lhassa, God of the Sea
True-Name Nemesis
Vendilion Clique
Lavinia of the Tenth
Meloku the Clouded Mirror
Rubinia Soulsinger
Myr Battlesphere

Non-Creature Permenants (2)
Sensei's Divining Top
Sword of Light and Shadow

Spells (12)
Serum Visions
Planar Outburst
Feeling of Dread
Essence Scatter
Scatter to the Winds
Cryptic Command
Force of Will
Blue Sun's Zenith
Sphinx's Revelation

Land (18)
Hallowed Fountain
Temple of Enlightenment
Temple of Mystery
Thornwood Falls
Tranquil Cove

There’s a bonus synergy in this that I never realised was in there, which is Champion of Lambholt and Krenko, Mob Boss. I lost a game to that and nearly lost the round.

Rich: Jund Ramp

Creatures (17)
Llanowar Elves
Fyndhorn Elves
Blood Seeker
Pilgrim's Eye
Managorger Hydra
Champion of Lambholt
Erebos, God of the Dead
Temur Sabertooth
Krenko, Mob Boss
Throat Slitter
Jiwari, the Earth Aflame
Sek'Kuar, Deathkeeper
Grave Titan
Rampaging Balts
Omnath, Locus of Rage
Ulamog, the Ceaseless Hunger

Non-Creature Permenants (4)
Scythe of the Wretched
Thran Dynamo
Bow of Nylea
Garruk, Primal Hunter

Spells (4)
Go for the Throat
Prey Upon
Crater's Claws

Land (18)
Crumbling Necropolis

This is the second deck that was slightly weakened by the two players switching between vampires and goblins part way through the draft. I don’t think it worked out too badly though as both players ended up with some strong stuff, just weren’t able to go all out on the tribal aspects.

Johan: Izzet Goblin/Midrange

Creatures (10)
Signal Pest
Goblin Bushwhacker
Snapcaster Mage
Mogg War Marshal
Goblin Wardriver
Goblin Chieftain
Goblin Rabblemaster
Oracle of Bones
Wurmcoil Engine
Niv-Mizzet, Dracogenius

Non-Creature Permenants (2)
Sol Ring
Sword of War and Peace

Spells (13)
Krenko's Command
Hordeling Outburst
Clan Defiance
Lightning Bolt
Battle Hymn
Lightning Strike
Izzet Charm
Brimstone Volley

Land (17)
Mana Confluence
Steam Vents
Swiftwater Cliffs
Ghost Quarter

Someone did manage to pull off a tribal heavy deck and that was the zombie deck. It’s not 100% tribal but it does have a good assortment of lords, token makers and some nice effects.

Martin: Dimir Zombies

Creatures (16)
Vampire Lacerator
Sultai Emissary
Servant of Nefarox
Lifebane Zombie
Geralf's Messenger
Diregraf Captain
Lich Lord of Unx
Cemetery Reaper
Liliana's Specter
Havengul Runebinder
Liliana's Reaver
Relentless Skaabs
Grimgrin, Corpse-Born
Keiga, the Tide Star
Vela the Night-Clad
Silent-Blade Oni

Non-Creature Permenants (1)

Spells (5)
Think Twice
Moan of the Unhallowed
Barter in Blood

Land (18)
Nephalia Drownyard
Cathedral of War

Something went wrong with the round pairings and I ended up playing against this deck in round 3 instead of the eventual winner, but I really don’t mind because we had a seriously good pair of games ending in a tie in game three at closing time.

James: Orzhov Midrange

Creatures (16)
Knight of Infamy
Gatekeeper of Malakir
War Prist of Thune
Tidehollow Sculler
Fiend Hunter
Eidolon of Countless Battles
Brimaz, Kimg of Frescos
Sin Collector
Drana's Emissary
Athreos, God of Passage
Sublime Archangel
Restoration Angel
Molten-Tail Masticore
Tasigur, the Golden Fang
Abhorrent Overlord

Non-Creature Permanents (3)
Banishing Light
Chromatic Lantern
Ob Nixilis Reignited

Spells (4)
Honor's Reward
Unburial Rites
Black Sun's Zenith
White Sun's Zenith

Land (17)
Scoured Barrens

I didn’t get to see many of this decks games but I saw some properly silly board states such as Thragtusk with a Batterskull and Sword.

Pete: Slightly Abzan

Creatures (14)
Dryad Militant
Experiment One
Thalia, Guardian of Thraben
Strangleroot Geist
Avatar of the Resolute
Vault Skirge
Farhaven Elf
Undergrowth Champion
Eternal Witness
Briarpack Alpha
Blood Baron of Vizkopa
Hydra Broodmaster

Non-Creature Permenants (7)
Prophetic Prism
Hedron Archive
Umezawa's jitte
Sword of Body and Mind
Whip of Erebos
Karn Liberated

Spells (3)
Murderous Cut

Land (16)

Sadly I saw even less of this decks games.

Nate: 4 Colour Goodstuff

Creatures (12)
Mother of Runes
Vhitu-Ghazi Guildmage
Voice of Resurgence
Shaman of Forgotten Ways
Yasova Dragonclaw
Heliod, God of the Sun
Silent Arbiter
Prognostic Sphinx
Keranos, God of Storms
Lurking Automaton
Scuttling Doom Engine
Void Winnower

Non-Creature Permenants (5)
Ral Zarek
Ajani Vengeant
Eldrazi Monument
From Beyond
Primeval Bounty

Spells (7)
Rampant Growth
Wrath of God
Urban Evolution
Simic Charm
Lightning Helix
Selesnya Charm
Fact of Fiction

Land (18)
Temple of Plenty
Jungle Shrine

My deck made second place in the end. I will admit that this is a slightly refined version of the deck I changed to after a couple of games. The original tried to include a couple of nice green cards. I could have easily done a quite nice Selesnya build but would realistically have had to ditch Lingering Souls so I opted for the mono white with flashback cost in the end.

Danny: Mono White Aggro

Creatures (19)
Doomed Traveler
Elite Vanguard
Soldier of the Pantheon
Gideon's Lawkeeper
Containment Priest
Nearheath Pilgrim
Seeker of the Way
Knight of Glory
Azorius Arrester
Archetype of Courage
Monastery Mentor
Mentor of the Meek
Fiendslayer Paladin
Field Marshal
Crusader of Odric
Gideon's Avenger
Silverblade Paladin
Daghatar the Adamant
Knight of Obligation

Non-Creature Permenants (3)
Loxodon Warhammer
Sword of Feast and Famine

Spells (3)
Midnight Haunting
Lingering Souls
Spectral Procession

Land (15)
10 Plains
City of Brass
Evolving Wilds
Arcane Sanctum

The eventual winner, in only his second cube draft (in fact second draft full stop) is this grinding unkillable graveyard deck.

From what I’m told most games were won through clogging up the board with the regenerators and Tarmogoyf and then just waiting until some late game value engine could guarantee the win.

I saw at one point Deadbridge Chant reanimating a Pontiff of Blight. I’m told one game went long enough for Silence the Believers to be a one sided board wipe and another was one through just sitting on Sheoldred.

I do think that the deck could stand another graveyard themed one drop on top of Deathrite Shaman (who should get a boost when I add fetches) but it certainly works.

Ollie: Golgari Graveyard

Creatures (16)
Child of Night
Jade Mage
Wolfer Avenger
Nyx Weaver
Graverobber Spider
Korozda Monitor
Cudgel Troll
Jarad, Golgari Lich Lord
Garret's Packleader
Silumgar Butcher
Rakshasa Gravecaller
Golgari Rotwurm
Pontiff of Blight
Sheoldred, Whispering One

Non-Creature Permenants (4)
Nevinyrral's Disk
Deadbridge Chant
Liliana of the Veil
Vraska the Unseen

Spells (3)
Kodama's Reach
Ultimate Price
Silence the Believers

Land (17)

The version of the cube which we played with was not 100% matching that in the online version but it wasn’t far off.